A new bedrock layer is placed at Y=-64.If there is any bedrock at Y=0, lower places under non-air block in old chunks will be generated by new world generation.The old bedrock layer between Y=0 and Y=4 in old chunks gets replaced with deepslate.Any player-made structures in these chunks will be either intact, buried, or deteriorated. Terrain from new chunks will now blend with existing terrain from old chunks.Iron ore veins mixed with tuff and blocks of raw iron generate below Y=0.Copper ore veins mixed with granite and blocks of raw copper generate above Y=0.Tends to generate in any peak surrounded by warm biomes such as jungles and savannas, to avoid temperature clashes.Covered in stone, gravel, and strips of calcite.Tends to generate in smoother and less jagged peaks in areas with snowy, cold, and temperate biomes.Covered in snow, snow blocks, ice, and packed ice.Tends to generate in sharp and jagged peaks in areas with snowy, cold, and temperate biomes.Covered in snow, snow blocks and stone.One of three biomes that generate in the mountain peaks.Igloos and pillager outposts can generate in this biome.Only rabbits and goats spawn in this biome.Covered in snow, snow block and powder snow.Generates in the slopes of a mountain when next to plains and snowy tundra.
Pillager outposts can generate in this biome.Rabbits, wolves, foxes, sheep, pigs, chickens and cows spawn in this biome.Reminiscent of a snowy taiga with a surface of snow blocks and powder snow, instead of grass blocks.Generates in the slopes of a snowy mountain when next to forested biomes.Plains villages and pillager outposts can generate in this biome.
DYING LIGHT 1.12 NOT ABLE TO PICK UP DROP UPDATE
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